Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Shez: Dual Sword Master from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Shez (M).

Heroes With the Same Name

Shez (M)

Shez (F)

Legendary Shez (F)

Summer Shez (F)

Summer Shez (M)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (7) Legendary Shez (M)

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
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Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (10)Legendary Shez (M)
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Nerþuz
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Yukimura
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Legendary Shez (M) Rating and Basic Information

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (20)

Overall Rating9.5/10
Reroll Ranking (excluding Inherit Skill)A
(▶Reroll Ranking)
Ranking (including Inherit Skill)S
(▶FEH Tier List)

Shez: Dual Sword Master: Basic Information

Color / Weapon Type / Move Type

Red/Red Dagger/Infantry

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill attacks twice, inflicts stat penalties on foes based on number of combats per turn, grants bonus stats, damage reduction, and a Tempo effect to unit during combat.
・Exclusive B skill grants multiple sources of warping to unit, inflicts stat penalties on foe during combat and grants bonus damage, 50% damage reduction piercing, and true damage reduction to unit during combat.

Legendary Shez (M) Skills at 5★

Dual Sword

Might: 8 Range: 2
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn x 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Effect: 【Dagger 7】

Ruptured Sky

Cooldown Count = 2
Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.

Atk/Spd Finish 4

If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Shadow Slide

Unit can move to a space within 2 spaces of any ally that has entered combat during the current turn. Unit can move to a space within 2 spaces of any ally within 2 spaces. If ally has entered combat during the current turn, unit can move through foes' spaces.
If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Pulse Smog

Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and 【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown).
If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

Legendary Shez (M) Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (19)Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)★★★☆☆
Atk (12)Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)★★★★★
Spd (8)Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32)★★★★★
Def (10)Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)★★★☆☆
Res (5)Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Legendary Shez (M) are +Spd and -Res. Legendary Shez (M) has one of the best Spd stats in the game at base 47, raised to base 51 with a superboon. He can take advantage of his high Spd to quad attack his foes, while also increasing his damage output with Shadow Slide's bonus true damage effect.

+Atk is also a great IV to frontload his damage output, maximizing the chances of him defeating his foe immediately after his first brave attack.

Legendary Shez (M)'s defensive stats aren't too bad, but shouldn't be a priority to increase. We recommend taking Res as a bane as it is his least important stat.

+Spd for a +10 merge

We recommend +Spd when merging Legendary Shez (M) up to +10 to ensure he outspeeds his foes.

Legendary Shez (M) Best Builds

Offensive Nuke Legendary Shez (M)

HOT

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35)Dual Sword

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)Reposition

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37)Lethality

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38): -

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)Flash Sparrow

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)Shadow Slide

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41)Time's Pulse 4

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (42)Blade Session 3

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (43): -

How to Use, Explanation

This build maximizes offensive prowess with Flash Sparrow and Time's Pulse 4 allowing Lethality to trigger immediately using Dual Sword's brave attacks. Outsourcing Null Follow-Up is preferred, but it can be placed on the Sacred Seal slot if necessary.

General Use / Budget Legendary Shez (M)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (44)Dual Sword

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (45)Reposition

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (46)Ruptured Sky

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (47): -

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (48)Atk/Spd Finish 4

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (49)Shadow Slide

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (50)Pulse Smog

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (51)Null Follow-Up 3

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (52): -

How to Use, Explanation

Legendary Shez (M)'s base kit is good enough to run right out of the box. Null Follow-Up allows him to utilize his high Spd to quad attack his foes without fear of anti-follow up effects.

Source Heroes for All Skills

Legendary Shez (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (53)41

Rank: 331/1136
Atk

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (54)47

Rank: 3/1136
Spd

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (55)47

Rank: 3/1136
Def

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (56)32

Rank: 362/1136
Res

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (57)27

Rank: 519/1136

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4660513731 225
Lv.40 +104652513731 217
HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 51 36 31 217
+Atk
Lv.40 +10
45 54 51 36 31 217
+Spd
Lv.40 +10
45 51 55 36 31 218
+Def
Lv.40 +10
45 51 51 39 31 217
+Res
Lv.40 +10
45 51 51 36 34 217

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4155473227202
5★ Lv.404147473227194

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11920810562

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (58) Legendary Shez (M)

41 47 47 32 27 194

Attuned Nino

38 44 47 26 33 188

Rearmed Sothe

43 43 47 30 25 188

Ninja Heather

41 42 47 27 30 187

Legendary Shez (F)

40 43 44 31 25 183

Legendary Yuri

41 44 47 24 26 182

Yuri

40 39 43 26 29 177

Volke

40 41 43 28 25 177

Rennac

39 37 42 34 25 177

Ascended Joshua

41 39 43 29 25 177

Cath

41 36 43 27 30 177

Julian

40 38 38 33 18 167

Leila

40 36 41 23 26 166

Ylgr

38 33 38 22 20 151

Sothe

39 36 33 22 21 151

Jaffar

41 26 33 25 22 147

Note: Stats bonuses from skills are not taken into account.

Legendary Shez (M) Roles, Strengths, and Weaknesses

Legendary Shez (M) Roles

Shez: Dual Sword Master Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Legendary Shez (M) is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Legendary Shez (M) Strengths

Dual Sword attacks twice and inflicts scaling penalties

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (90)

Legendary Shez (M) comes with his exclusive Dual Sword which attacks twice, grants up to Atk/Spd/Def/Res+14, grants 30% damage reduction on foe's first attack, and grants a Tempo effect during combat.

Dual Sword also passively inflicts an Atk/Spd/Def/Res penalty for all foes within 3 rows or 3 columns centered on unit equal to 4 plus 4x the number of combat instances on the current turn, up to a maximum of Atk/Spd/Def/Res-12. This penalty is applied even if Legendary Shez (M) himself isn't involved in combat, allowing him to aid his allies during their combat by debuffing their foes passively.

Shadow Slide grants multiple sources of warping

Legendary Shez (M) also comes with his own exclusive B skill, Shadow Slide. This skill allows Shez to warp to any space within 2 spaces of allies within 2 spaces and allies that have already entered combat during the current turn regardless of distance. Additionally, if an ally has already entered combat during the current turn, Shadow Slide grants Shez a Pass effect.

On a properly built team, Shadow Slide allows Legendary Shez (M) to immediately go on the offensive, warping directly to his enemies immediately after the initiator unit on his team enters combat. With Dual Sword's brave effect, Legendary Shez (M) can launch a surprise attack against unsuspecting foes and defeat them foe in combat.

Shadow Slide also inflicts Atk/Spd/Def-5 on Legendary Shez (M)'s foe during combat and grants him bonus true damage equal to 20% of his Spd, 50% damage reduction piercing on his foe's non-Special percentage-based damage reduction effects, and 7 true damage reduction on his foe's first attack. These effects soften up his foes during combat while also improving his survivability.

Legendary Shez (M) Weaknesses

Average Bulk

Legendary Shez (M) has average bulk as most of his stats are allocated towards Atk and Spd. He will be heavily reliant on defeating his foes during his first attack with Dual Sword.

Many metagame units have ways to pierce through non-Special damage reduction, rendering Dual Sword's damage reduction on first attack not as effective as it normally would be. Legendary Shez (M) will need to depend on his natural bulk and Shadow Slide's true damage reduction on foe's first attack to survive combat.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Shez: Dual Sword Master Only Appears as a 5 Star Hero!

Shez: Dual Sword Master only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez: Dual Sword Master if a 4 Star version is released!

Unlock Potential Tier List

Legendary Shez (M) - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Iron Dagger

32After combat, inflicts Def/Res -3 on foe through its next action. 5★

Steel Dagger

52After combat, inflicts Def/Res -3 on foe through its next action. 5★

Silver Dagger

72After combat, inflicts Def/Res -5 on foe through its next action. 5★

Dual Sword

82Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn x 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Effect: 【Dagger 7】
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

Dragon Gaze

(Cooldown Count = 4) Boosts Atk by 30%.5★

Draconic Aura

(Cooldown Count = 3) Boosts Atk by 30%.5★

Ruptured Sky

(Cooldown Count = 2) Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.5★

Passives

Skill NameEffectLearned At

Atk/Spd Finish 1

If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)5★

Atk/Spd Finish 2

If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)5★

Atk/Spd Finish 3

If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)5★

Atk/Spd Finish 4

If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)5★

Shadow Slide

Unit can move to a space within 2 spaces of any ally that has entered combat during the current turn. Unit can move to a space within 2 spaces of any ally within 2 spaces. If ally has entered combat during the current turn, unit can move through foes' spaces.
If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★

Pulse Smoke 1

If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★

Pulse Smoke 2

If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★

Pulse Smoke 3

Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★

Pulse Smog

Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and 【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown).
If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
5★

Legendary Shez (M) as a Source Hero

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (107)

Value of Skills ★★★★★

Legendary Shez (M) has Ruptured Sky, Atk/Spd Finish 4, and Pulse Smog as inheritable options.

Pulse Smog is only found on Legendary Shez (M) as of the time of his release, and should be the priority skill to inherit.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Shez (M)?

Top tier hero. Must summon. 4

Votes

Summon if you need his/her hero archetype. 0

Votes

Summon if you like this hero. 7

Votes

Summon for his/her Skill Inheritance options. 0

Votes

Pass on this hero. 0

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Legendary Shez (M) / Illustrations / Voice Actor / Quotes

How to Get Legendary Shez (M)

Obtained through a Special Summoning Event!

Legendary Shez (M) is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Event NameFocus
Shez: Dual Sword MasterLegendary Heroes Summon

Arval

Legendary Robin (M)

Nerþuz

Freyr

Legendary Alear (F)

Ratatoskr

Arlen

Emblem Ike

Yukimura

Fallen Nergal

Fallen Lumera

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (120) Legendary Shez (M)

Starts:08/30/2024
Ends:09/13/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Damien Haas
Illustrator Hiiragi Akio
Appears In

Fire Emblem Warriors: Three Hopes

Illustration

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (121)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (122)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (123)

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (124)

FEH: Related Guides

Legendary Heroes - Shez: Dual Sword Master

Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (125)

Heroes from Legendary Heroes - Shez: Dual Sword Master
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[9.9/10]
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[9.5/10]
Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (128)Legendary Shez (M)
[9.5/10]
Nerþuz
[9.0/10]
Freyr
[9.5/10]
Ratatoskr
[9.0/10]
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Legendary Alear (F)
[9.5/10]
Fallen Nergal
[9.5/10]
Arval
[9.0/10]
Arlen
[9.0/10]
Yukimura
[9.0/10]

See All Red Heroes

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
Sword Red Tome
Red Breath Red Dagger
Red Beast Red Bow
Legendary Shez (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

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